ONCE STORED CANNOT BE PLACED AGAIN
SEE EXAMPLE ITS MORE EASY
IT DO NOT WORK FOR THE TREASURES SO U HAVE TO
PUT SOME EFFORT TO GET THEM OF BY BUILDING THEM FIRST ......
LEAVE FEEDBACK ALSO .......
Steps To STORE ...
1 . Open Charles.
2 . Make Sure Recording is On.
3 . Open A Dummy Account .
4 . Go To Cove Farm Or Winter Wonder Land .
5 . Now Harvest The Light House Cove or Polar Station .
6 . You Should Have A Storage Cellar With Shovels In It So u Can Store Them .
7 . In Charles Note The itemname , Id (You Will See "Id" As Well As "resource" When You Store Some Item) Of Light House Cove or Polar Station .
8 . Now Store Any Item In Storage With Break Point (BP) On Change The Things With The Details You Have Noted . ( You Should be Quick In Changing EveryThing Otherwise In Reponce No Amf Will Be There [Means Eror] ).
9 . If You See data--->giftitem(Array)---->id(of Item)...
10. It Means You Stored The Light House Cove or Polar Station .
11. Now Sell The Storage Cellar .
Steps To Sell Storage Cellar
1. Open Charles.
2. Load Farm.
3. Recording Should Be On In Charles .
4. Break Point (BP) On .
5. Move The Storage Cellar .
6. Change "move" To "sell".
7. Execute.
8. In Responce You Will See Success .
FOR EXAMPLE YOU WANT TO STORE POLAR STATION ..
1. Open Charles .
2. Load Farm .
3. Now harvest The Polar Station .
4. Note Down The Details Of Polar Station It Would Be Like This
Itemname - xww_trainstation
Id - 17 (Resource)
5. Store A Reindeer .

6. Change All The Details Of Reindeer With The Polar Station .

(Position cannot Be Viewed In Pic But You Have To Change That Also )
7. Execute You Will See In Responce .
AFTER REFRESH YOU WILL SEE


SEE EXAMPLE ITS MORE EASY
IT DO NOT WORK FOR THE TREASURES SO U HAVE TO
PUT SOME EFFORT TO GET THEM OF BY BUILDING THEM FIRST ......
LEAVE FEEDBACK ALSO .......
Steps To STORE ...
1 . Open Charles.
2 . Make Sure Recording is On.
3 . Open A Dummy Account .
4 . Go To Cove Farm Or Winter Wonder Land .
5 . Now Harvest The Light House Cove or Polar Station .
6 . You Should Have A Storage Cellar With Shovels In It So u Can Store Them .
7 . In Charles Note The itemname , Id (You Will See "Id" As Well As "resource" When You Store Some Item) Of Light House Cove or Polar Station .
8 . Now Store Any Item In Storage With Break Point (BP) On Change The Things With The Details You Have Noted . ( You Should be Quick In Changing EveryThing Otherwise In Reponce No Amf Will Be There [Means Eror] ).
9 . If You See data--->giftitem(Array)---->id(of Item)...
10. It Means You Stored The Light House Cove or Polar Station .
11. Now Sell The Storage Cellar .
Steps To Sell Storage Cellar
1. Open Charles.
2. Load Farm.
3. Recording Should Be On In Charles .
4. Break Point (BP) On .
5. Move The Storage Cellar .
6. Change "move" To "sell".
7. Execute.
8. In Responce You Will See Success .
FOR EXAMPLE YOU WANT TO STORE POLAR STATION ..
1. Open Charles .
2. Load Farm .
3. Now harvest The Polar Station .
4. Note Down The Details Of Polar Station It Would Be Like This
Itemname - xww_trainstation
Id - 17 (Resource)
5. Store A Reindeer .

6. Change All The Details Of Reindeer With The Polar Station .

(Position cannot Be Viewed In Pic But You Have To Change That Also )
7. Execute You Will See In Responce .
AFTER REFRESH YOU WILL SEE


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